STORM GRUNT
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As the primary combat force of the Covenant, Unggoy have been organized into a variety of roles for practical convenience and strategy. The Storm Grunt class is now one of the most common of their species, utilizing a standard battle harness with low-weight material for ease of mobility. In an effort to increase field of view, this role favors nose-placed rebreathers somewhat resembling the diving apparatuses used on the Unggoy homeworld of Balaho. Storm Grunts encountered in low numbers are easily dispatched, but in higher volumes they can become a very serious threat.
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IMPERIAL GRUNT
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While the vast majority of the contemporary Unggoy exist outside this role, the Imperial Grunt class still holds substantial size within the military. Earmarked by their tenure inside the previous Covenant body, Imperial Grunts are experienced soldiers of the former war and have in turn been offered slightly higher placement in the newly established Covenant order. Although Imperial Grunts are typically outfitted with standard infantry weapons, they wear more resilient armor and protective face-shielding, offering them greater overall durability on the battlefield.
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GRUNT RANGER
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Like all other Covenant troops within the Ranger class, Grunt Rangers are specialists fully trained and armored for extra-vehicular activity. With engagement suits designed to withstand extreme temperatures, low-to-zero gravity, and other rigors found in the vacuum of space, this role is fully capable of EVA combat. And in accordance with longstanding Covenant protocol, Grunt Rangers can also be deployed into terrestrial environments, where vertical mobility may be difficult for other classes due to challenges in terrain.
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GRUNT HEAVY
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Augmenting many individual Unggoy detachments is the battle-hardened Grunt Heavy class. Typically found with full-face protective rebreathers, enhanced optical sensors, and ultra-dense battle harnesses, this class is composed of experienced and formidable Unggoy warriors who are capable in a variety of combat. Perhaps most noticeable of Grunt Heavy class is their favoring of the brutal Fuel Rod Cannon, making encounters with even just one potentially dangerous.
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STORM JACKAL
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Easily the most common among the current Kig-Yar population, Storm Jackals represent the tip of the spear of the Covenant military body. Despite being lightly armored, this role is equipped with personal energy shields which provide resilient yet versatile cover whenever needed. Storm Jackals, as indicated by their name, are generally deployed in ‘storm’ or assault formations alongside other troops, though they can be splintered off into groups for other specialized roles.
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JACKAL RANGER
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The Jackal Ranger is yet another component of the Covenant’s impressive extra-vehicular activity combat arm, used within infantry-based engagements in space and, to a lesser extent, within environments which require high mobility across vertical terrain. Jackal Rangers are sealed inside heavily armored EVA-enabled suits and their armament can vary based on operation, though they generally use marksmen weapons such as the Covenant Carbine and are comprehensively trained in mid-range to long-range combat.
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JACKAL SNIPER
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In the centuries-old tradition of Covenant military, the role of Jackal Sniper is one that is viewed critical during most groundside engagements. Genetically, Kig-Yar are already born with innate abilities that benefit scouts and snipers. Nevertheless, this class is still outfitted with moderate armor and an ocular enhancement helmet which is smart-linked to their marksmen weapon of choice. The vision optimization employed here allows them to sight and target enemies at extreme distances with either the Beam Rifle or Covenant Carbine.
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JACKAL HEAVY
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Generally operating in a support role amongst Kig-Yar trackers and scouts, the Jackal Heavy class is the most experienced and skilled of their species. Utilizing impressive armor which showcases their station, intimidates enemies and provides excellent protection, these troopers are typically deployed with Needlers and personal energy shields, allowing them to provide substantial opposition for any foes who encounter them. The combination of speed, agility, resilience, and firepower make the Jackal Heavy class a force to be reckoned with.
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HUNTER
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Mgalekgolo variations have been encountered in a variety of carapaces, though most are too similar for outsiders to make a distinction. Massive in size, imposing in power, and brutally violent in combat, the Hunter usually represents the Covenant’s last resort option—a pair of living mobile armored units which can engage a large number of enemy infantry and vehicles. The Hunter is usually equipped with a destructive Assault Cannon and an enormous arm-fused shield which is believed to be composed of the same raw material as the battleplates on Covenant capital ships.
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STORM ELITE
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An overwhelming number of Sangheili troops currently fall within the Storm Elite class; they are effectively the iron heart of the Covenant. Despite their substantial numbers, Storm Elites can still lead smaller detachments of Unggoy and Kig-Yar, and are in turn led by Elite Commanders and even Zealots. Although a Storm Elite’s armor is simple and sleek, it is more than competent for combat purposes and is typically used in conjunction with a Storm Rifle, or in some rare cases, a Covenant Carbine.
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ELITE RANGER
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Optimized to engage in combat operations within exotic environments such as space, radioactive sites and other hazardous locations, Elite Rangers have been employed by the Covenant since its very inception. The Elite Ranger role operates similar to that of the Elite Storm, despite requiring the use of extra-vehicular activity equipment, marginally heavier armor and gravity-mitigating thruster packs. The vast majority of military ops deploying Elite Rangers are EVA-only engagements, however some Ranger squads are deployed to terrestrial sites where their thruster packs provide a unique advantage against their enemies.
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ELITE COMMANDER
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The most common Covenant leaders on the battlefield are Elite Commanders, operating in tandem with local Sangheili, Kig-Yar and Unggoy combat squads. These battle-hardened soldiers, most who’ve served within the Covenant for decades, provide essential strategic and tactical prowess in the battlefield. Traditionally, Elite Commanders wear heavier, more elaborate armor sets displaying their heritage of skill and honor, wielding weapons like the Concussion Rifle or the Covenant Carbine.
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ELITE WARRIOR
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A collection of the most experienced and seasoned Sangheili troops from the previous war now comprise the Elite Warrior class, what is effectively an elevated role of nobility within the Covenant military body. Utilizing powerfully reinforced combat harnesses and typically armed with the devastating Fuel Rod Cannon, Elite Warriors are one of the most intimidating Covenant units currently in operation, violently engaging any enemies with unhinged ferocity and brilliant strategy.
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ELITE ZEALOT
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Cruel and without mercy, the Elite Zealot has always been the highest favored class within the Covenant military, although now it has taken a far more central role. As the most fervent adherents to the faith, Elite Zealots were often viewed as ruthless warmongers, even within the context of the Covenant. But with the absence of San’Shyuum leadership, the Zealots have shifted into the more practical arena of social and political leadership, operating as the consummate head of the Covenant. Politics notwithstanding, contemporary Elite Zealots still actively participate in combat operations, employing lethal spec-ops weapons, equipment, and experience in the field.
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CRAWLER
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The standard class of Promethean Crawlers is without question the most prominent military element on Requiem. As aggressive pack hunters, Crawlers operate best in groups or packs, collectively working together to ferociously engulf and subdue enemies with extreme prejudice. These agile, finely tuned, predators can pursue, overtake, and rend apart enemies up close, but they also possess Forerunner Boltshots, which allow them to target and bring down enemies from a distance.
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CRAWLER SNIPE
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Used for long-range combat, reconnaissance, and scouting, the Crawler Snipe is a specialized class of Promethean Crawlers encountered on Requiem. Marginally larger than their standard counterparts and wearing slightly more pronounced armor, the Crawler Snipes’ most notable feature is their use of the incredible range and firepower found in the Forerunner Binary Rifle. Taking position high above the battlefield, this class of Promethean Crawlers quickly and easily culls enemy personnel, thinning out numbers for the other classes down below.
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ALPHA CRAWLER
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Within a pack of Promethean Crawlers, command resides with the Alpha Crawler, a powerful class which is uniquely identified by the large spikes of hard light rising from its head and back. Alpha Crawlers are stronger and more capable than the others they fight alongside, though they are generally deployed in fewer numbers than any other Crawler class. And although viciously lethal up close, Alpha Crawlers can also use an embedded Forerunner Suppressor to unleash a barrage of firepower at enemies from a distance.
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WATCHER
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As the large, flying sentinels of Requiem known as Watchers are typically deployed from the armored carapace of their Knight commanders and exist to provide strategic aerial combat. Hovering high above the battlefield, Watchers not only heal and augment damaged allies but also catch and return incoming ordnance, such as grenades, using a gravity-displacement beam. Their existence serves to frustrate all opposition, often forcing enemies to engage them directly before dealing with other more immediate Forerunner units.
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KNIGHT LANCER
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Knight Lancers principally operate as scouts and long-range marksmen, and are a critical component in the defense of Requiem. While they can easily and effectively engage in direct, close-quarters combat much like other Promethean classes, they prefer to secure elevated positions from which they can survey the battlefield, doling out extremely accurate and lethal fire from a distance. Additionally, enemies encountering this Promethean class are usually forced to engage with their hovering Autosentry, a relentless drone which repeatedly assaults foes without mercy or reprieve.
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KNIGHT COMMANDER
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Although individual Promethean Knights are fully capable of operating autonomously, many groups incorporate a leader to provide tactical guidance at a squad level. These leaders are referred to as Knight Commanders and they are typically outfitted with heavy armor, a powerful Incineration Cannon, and either a weaponized drone known as an Autosentry or Promethean Vision, which allows them to see through walls and other hard surfaces. Knight Commanders not only serve as strategic heads, but they are fully capable soldiers as well, remarkably proficient in combat regardless of environmental conditions or terrain.
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KNIGHT BATTLEWAGON
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Rarely encountered during combat as they are generally only deployed when other all options have proven ineffectual, Knight Battlewagons are the strongest known class of Promethean Knights on Requiem. With hulking frames covered in dense armor, laced in barbs of hard light and armed with the Forerunner Scattershot, Battlewagons are extraordinary combatants, approaching each encounter with unrivaled power. These traits, coupled with the ability to see through hard surfaces via Promethean Vision, make them an extraordinarily lethal facet of Requiem’s native opposition.
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